Like in the previous post about concurrent_vector, I’d like to start from a sentence buried in the Reference Manual, Section 4.4.6.1, which describes the size() method:
“The result may…
Like in the previous post about concurrent_vector, I’d like to start from a sentence buried in the Reference Manual, Section 4.4.6.1, which describes the size() method:
“The result may…
Lately a sequence of interesting things happened to me. It started with finding an aptly titled paper “TLRW: Return of the Read-Write Lock” by Dave Dice and Nir Shavit. A couple of weeks…
Programming a game is fun. It’s not every day that you get to work on algorithms for things like zombies, mechs, or aliens. However, a zombie wouldn’t be very scary if you couldn’t load the mesh,…
IOMMU’s or Input/Output Memory Management Unit is a new entrant to the x86 world. This is something which has existed in the risc based systems for quite some time. You can get a brief introduction…
Always wanted to see Dave Stewart fragged, as in “killed in a video game” ?
Yes, I knew you did. Ah, yet another analogy goes haywire.
This is another in a series of digital shorts about work…
Developing an application to run on Linux systems is, for the most part, fun and rewarding. I always enjoy using new tools and seeing how much I can get the tool to do for me. But after the…
Developing an application to run on Linux systems is, for the most part, fun and rewarding. I always enjoy using new tools and seeing how much I can get the tool to do for me. But after the…